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The wall of death was one of the challenges that I didn't manage to get 100% right. The game needed something to push the player upwards, and I decided to add the wall of death, I'm aware that alongside with the random level generation you could get these alignment level segments and perhaps die because of the wall. If you know the wall well enough it's possible to get around that situation, but it increases the learning curve, which is something that shouldn't have a major impact in this game.

Thank you for the positive and critical feedback! I'll keep this in mind for future updates.