I had a couple of people provide similar feedback here and outside. I do agree that the minigames could have used more attention, but we tried to make minigames that didn't take the player completely away from the chaos. For example, the anvil game, the player can technically just mash through it and hope for good RNG for score instead of trying to hit the center point. It saves time, but could lose on quality of the final weapon.
Thanks for the feedback and for playing!