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Squabbler

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A member registered Aug 13, 2018 · View creator page →

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I've had a couple of others mention the interact area for the stations seems too short; enough that I should probably adjust it post jam.  I appreciate the feedback and comments.  Thanks for playing!

That was way more fast paced than I anticipated hahaha.  It took me a minute to realize the flower-looking icon was rope.  I kept trying to break down the purple pieces.  The announcements are a fantastic addition.  Great job.

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Firstly, thank you for adding an option to turn off the CRT filter.  It was unplayable for me until I was able to turn it off.  The game was pretty straightforward, yet tricky.  There were some scenarios where bots got stuck and I had to force lose using a different move, but not very often.

One thing I wish it did have was a key (tab or something?) to cycle through the bots instead of having to click on them.  I specifically call this out because a lot of times I would pack multiple bots in to the same canal, and it became difficult to select a different one.

Overall a solid entry and fun game.  Good job!

Thanks for the feedback!  Glad you enjoyed it.

Hahaha, well I already had the sprites cut out for the itch cover image, so I just added the standalone icon while I was at it.  Good point on having some kind of indicator for interaction.  Thanks for the feedback and for playing.

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It took me about a minute or so to figure out what was going on with the electrons and to swap polarity for attacks.  I couldn't figure out what the anvil with hammer in the middle was actually doing or for, as the bar never seems to fill up?  I'm also curious, from the win screen, what was expanded for this jam specifically, since it was built for Ludum Dare 55?  The crystals were also a nice touch to help clear.

With that said, the feeling of the game is great.  The art is stellar, and I would love to know how you accomplished this sort of lighting.  The audio was on point and very good.  Great entry.

I played through this 4 times, and thoroughly enjoyed it.  As someone that knows a bit about blackjack, it was interesting to see the forge card mechanic.  My main strategy was pairing a 10-card with a low card to give the most options when drawing.  It is a bit unfortunate that you lose the other 6 cards when forging- as I thought at first I could build a card from 2 of the 4 sitting on the table.  I think there should be some kind of indication to the player that you are only picking one card from the options.  It was also unfortunate that tying counts as a loss instead of a push, like in traditional blackjack.

Overall I think this game has great potential with some small tweaks.  Good job!

This is a great idea.  My biggest issue was that every time you forge a weapon, you can't add to your previous one, only craft a new one.  And if you back out of creating a new one, it resets your current weapon.  If your previous one is supposed to be overwritten, then I feel either the amount of material drop needs to increase, or the size of the forging sword needs to decrease.  Overall though, a very solid mechanic.

AHHHHHHHHHH.  Falling feels miserable hahahaha,  great job.  My main critique is that it would be nice if the item swap was much faster (like 0.25s-0.5s or something) because there were some situations where you would be able to take a faster path.  Also maybe being able to change the items with your other hand (arrows or something), I feel that would help, as having to use one hand for everything makes the player slow down.  Solid entry, I really liked playing it.

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I appreciate you took time to give us some lore with the tutorial.  I also like the powerups being available to the player in this sort of game. 

Very well done game.  I feel I could play much better on mobile, as with a mouse it gets really rough, or there's a miss-click and I lose.   One thing I really appreciate is how you teach the player early to not hit green.  I saw the green diamonds and immediately thought "oh I can screen wrap on the left/right and grab the gems" and I died hahahaha

It was difficult to figure out what to do initially, but after playing a couple of times it made a little more sense.  I really do appreciate the character outfit changes, that's a nice touch.

Thanks for playing!

Thanks for the feedback and for playing!

Appreciate the feedback.  I do tend to prefer less tutorials and more guiding the player with UX.  But for a jam, I felt a chat log was the way to go since I didn't get an on-screen tutorial finished.  The chat basically just uses the negative cases of the interacts to help guide the player.

Thanks for playing!

This game was fantastic.  I would absolutely play a fully polished version of this.  The gadgets, the memorization, all well done.  

Clicker games with synergy powers like this are fun.  Great job is the small amount of time you had.  I wish there was more time to get some kind of automation going.

I do agree it needs some more polish and "umph".  There are still some items left on the out-of-scope sheet to implement, so maybe that will help some.

So for the smelter in the corner it will only dispense one at a time, but they will stay queued up~ in other words you could put 20 scraps in the smelter and have 10 ingots in there, but only one will dispense at a time.  Once you pick up the ingot, it dispenses another.  

The furnaces however will melt the ingot if it is still in the furnace some time after being white hot.

Thanks for all the feedback, and for playing!

Nice score!  Thanks for the feedback and for playing.

Glad you enjoyed it and thanks for the comments!

I will say the prototyping Zamos did early on really helped understand how to organize the components for the main build.  It absolutely had the most impact in understand what to build, and how much could be built to scale.  Thanks for the comments and feedback!  Glad you enjoyed it.  

Not being dumb~ as mention in other comments, many had trouble at the start.  I regret not getting the tutorial implemented before the deadline.  Glad you found the prompts helpful.  The chat box was basically a way to organize all the prompts instead of having them all over the screen by the tools themselves.

Thanks for the feedback and for playing!

Glad you had fun, thanks for playing!

I had a couple of people provide similar feedback here and outside.  I do agree that the minigames could have used more attention, but we tried to make minigames that didn't take the player completely away from the chaos.  For example, the anvil game, the player can technically just mash through it and hope for good RNG for score instead of trying to hit the center point.  It saves time, but could lose on quality of the final weapon.  

Thanks for the feedback and for playing!

Yeah this was a tough balance of~ should it get faster or not to save time for the player, but also make scoring higher harder to achieve.  I do feel the minigames could have used some more finesse and attention.  Thanks for playing!

Yeah I had someone else give the controls feedback before the deadline so I updated the in-game controls themselves late, but I didn't have time to update the UI to reflect that ~ but you can use Space or E for all interactions; you don't have to switch between them.  I did manage to update the controls on the game page itself,  just didn't get to the UI for the final build for submission.  Sorry for the confusion.

Thanks for the feedback and for playing!

Correct, the furnaces at the top middle will heat up the ingot if you leave them in there.  Thanks for the feedback and for playing!

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Yeah, I had another mention they didn't understand why a bar didn't come out when they put in a scrap; and it's because it takes 2 scraps to make a bar ~ and I thought about adding a progress bar to show the ingot smelting, and it seems I should have.  Thanks for the feedback!

At first I thought it was just the points of the letters, but it didn't seem to be that because I tried drawing lines to the points.  And I'm still not sure why the straight line worked, but it was fun trying to make weird forges.

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You know that's a good point for accessibility reasons.  Perhaps something like click to move, right/double click to place could work - then you could play on mobile too.

Sorry to hear about your father, hope all goes well.  You should be proud of it as you finished something for a jam solo, especially in only 3 days!

I'm interested where you had trouble dropping items.  You should be able to pick them up and put them down on the floor with the same button (unless you are in a situation that doesn't work ~ e.g. trying to put a scrap on the floor but in range of the furnace interact ~ which you should get a log message about).  There was a bug yesterday where spatial audio areas were blocking the ability to put an item on the floor, but it was fixed.  So I'm curious if there's another somewhere?

But, yes!  I wanted to add a throw ability, but it was too far down the scope list.  Thanks for playing and the feedback.

I like the concept a lot.  Some of the matching patterns and forging pieces don't accept and I'm not sure why.  Overall though, I like it.  I also like just how simple the fire is.

Honestly, I could have seen it incorrectly.  The delivery did go through, but it looked like it grabbed the wrong recipe.  Either way, if it happened, it only happened that one time- solid game!

Absolutely agree on the tutorial sheets, they are informative and easy to understand.  Add to that the progression only adds the newest item + already learned ones.

Well I didn't expect to draw when I saw the opening scene; that was a pleasant surprise.  Goofy and fun drawing game.  Also, I think the eraser erases even the stage because you can't draw back over it (?)

Man, this is really difficult hahaha.  I tried so many ways to cheese, but even writing very small didn't work.  However, I did manage to draw one straight line and pass a forgery!  The sound when writing slow is satisfying. 

Once I figured out Tween with popping up/out the minigames, I decided to use it where I could, and since I didn't want to make an entire new scene just for credits, that was the solution.  Thanks for playing!

Appreciate the comments, thanks for playing!

Thanks for playing, glad you had fun.