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(+1)

The idea of hitting each part of the enemy is really fun. I had some trouble with the minigame, perhaps because my keyboard is 60% and doesn't have arrow keys, only WASD.

I also found it a bit difficult to understand the game's progression.

I loved the soundtrack!

Wow, yeah we didn't really consider alternate controls for the rhythm game.. not that it's not important! Just that we literally forgot amongst all the other stuff going on. Great note for next time.

Progression is something we didn't prioritize effectively enough during development. Like we talked about it, yeah, but we may have gotten a bit lost in systems and such that we kinda forgot to bump this up. Also a great note for next time!

Glad to hear that you resonated with the core idea at least. And yes, we were blessed by the audio talent that contributed to the project.

Thank you for playing, Magno!