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A jam submission

lofi beats to slay monsters toView game page

slay monsters to some nice beats so you can get that bed and ale, ya know?
Submitted by WiLDKiND (@WiLDKiNDgg), fernsssssss — 2 minutes, 21 seconds before the deadline
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lofi beats to slay monsters to's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#263.9173.917
Audio#683.0833.083
Overall#713.0953.095
Accessibility#752.7502.750
Fun#862.8332.833
Controls#862.8332.833
Graphics#873.0833.083
Theme#953.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
1

Game Description
slay monsters to some nice beats so you can get that bed and ale, ya know?

How does your game tie into the theme?
there's a forge where you can upgrade your items and stuff! (kinda)

Source(s)
MIT License

Discord Username(s)
zuluzachqc

Participation Level (GWJ Only)
this is the first one!

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Comments

Submitted(+1)

There are a lot of little system in this game, which I respect a lot, you probably had to do tons of work to get this working. I think maybe the first rythm minigame could be made easier because at first I didn't have even time to react lol. In the battle stage I couldn't tell at first why I didn't have a healthbar but the enemy did, found out the hard way on gameover lol. Anyways great job on the game!

Developer(+2)

Hey there,

Glad you got some enjoyment from our little game. We definitely had too many systems, so next time we will keep things a bit smaller. We appreciate all your other feedback!

Thanks :D

Submitted(+2)

The game definitely had some technical issues for me on Mac (but I'm used to that as a Mac user), but it was playable, and I managed to beat it. It's just very small, and if you resize the window things get funky, but I've got eagle eyes, so no worries for me.

Anyway, I like the creative idea here. In many ways it reminds me of LISA, which is an amazing game, so you should be proud ;) I think that comparison comes mostly from the music, which has a similar desolate vibe, and the fact that you can attack different parts of enemies, which result in rage gauge filling up.

The rhythm aspect also adds a bit of action to an otherwise kinda still game.

Also, the chicken is beautiful! The other lil bois are pretty as well, but the chicken is the best.


Developer

Is this the game you're referring to? https://store.steampowered.com/app/335670/LISA_The_Painful/

If so, I will absolutely take that compliment :D

Thank you for playing and for sharing your feedback as well, Dennis. I've never felt more pride as an artist than from you calling our chicken beautiful.

Submitted(+2)

I had some issues, but I was eventually able to play it by switching to my windows computer and switching to opengl3. Other that that, the game was amazing! I love the idea of having a rhythm game inside of the game! I wish you had to beat all 3 enemies to beat the game, but it was still really good!

Developer

I'm so glad to hear you liked our game. Were you able to get the end scene without beating all 3 enemies? If so, that was unintended and something that would be a quick fix on our end. 

Thanks for your feedback!

Submitted(+1)

That was cool!

I felt like there were a lot of interesting mechanical ideas that weren't quite finished, but I still had a good time.

I loved the idea of the rhythm game to upgrade, but I either got a full combo or missed every note lol.

Developer(+1)

Hey Regal, I'm glad you had a good time despite some of our undercooked mechanics lol! Game jams are certainly tough, especially when trying to coordinate with multiple people.

Regarding the rhythm game, I hope you were still able to have fun with it despite it being a bit hit or miss (pun intended). We tried to increase the area that each note was registered in as a hit to make things feel right but maybe it still needs some tweaking. We can take a look soon. 

It has been encouraging to receive lots of good feedback on the idea of the rhythm game and general direction of the game, so thank you for your kind words!

Submitted(+1)

Cool concept, really like the limb targeting system to add some depth! 

Side note, not sure if it was an issue to specific to the windows version but I didn't see any health bars for the player character?

Developer

Hi there, I'm glad you liked the limb targeting system. We really wanted to try and get a sort of VATS system from Fallout working in a turn based setting.

There isn't any health bar for the player currently, just a percentage to show specific limb health. Do you feel as though a general health bar would be something we should include if we decide to continue developing this game? Let us know what you think! 

Thanks!

Submitted(+1)

FYI the Mac build doesn't seem to work? I'd like to try this but can't open the file!

Developer

So, funnily enough I'm running into the same exact thing with your game! Looks like it might be a cert issue? Ferns flagged it in the server as something to check out.

Appreciate you flagging this. If we hear any updates we'll let you know.

Submitted(+1)

That issue comes because the game is signed incorrectly. On macs, they have anti-malware software called gatekeeper, which requires apps to be code-signed. To fix this in Godot, go into the export config, and scroll down to codesign, where you can set it to Built-in (ad-hoc only). If you do that, gatekeeper will only block the app, where there is a simple workaround for it (Go to System Settings - Security and Privacy - General and click open anyway).

Submitted(+1)

Actually, I compared the signatures from my game (which runs fine) and your game, and they look like they were generated the same. The problem might also be that you might not be compiling with Xcode. In the Xcode section of the export config, is there anything there? If not, you might need to download Xcode if you're on a mac.

Developer(+1)

Hey DDAN, thanks so much for taking the time to try and help us with this issue. We truly appreciate it. We won't be able to get the time to try your suggestions likely until tomorrow. We will let you know how it goes when we get to it. Again, thanks so much! 

Submitted(+2)

Yo, FYI I got it to work on Mac. You just have to first try to open it, then go to Settings -> Security settings and then press "Open Anyway" from inside the settings. After that it should work.

Developer (1 edit)

!!! Going to use this trick when running into issues with other Mac games! I'll add this to our game description as well. (update: can't add to our description but I did drop a comment on the submission page)

This is extremely helpful, thank you Dennis.

Developer

You're the man, Dennis! 

Submitted(+1)

The idea of hitting each part of the enemy is really fun. I had some trouble with the minigame, perhaps because my keyboard is 60% and doesn't have arrow keys, only WASD.

I also found it a bit difficult to understand the game's progression.

I loved the soundtrack!

Developer

Wow, yeah we didn't really consider alternate controls for the rhythm game.. not that it's not important! Just that we literally forgot amongst all the other stuff going on. Great note for next time.

Progression is something we didn't prioritize effectively enough during development. Like we talked about it, yeah, but we may have gotten a bit lost in systems and such that we kinda forgot to bump this up. Also a great note for next time!

Glad to hear that you resonated with the core idea at least. And yes, we were blessed by the audio talent that contributed to the project.

Thank you for playing, Magno!

Submitted(+1)

Interesting mix of turn-based and rhythm mechanics. Does attacking different parts of the enemies' body deal different levels of damage? Also the rhythm mechanic is unforgiving. Normally I'm decent at rhythm games but I majorly struggled with this. Solid submission!

Developer

Appreciate you taking the time to check out the game, Robert!

> Does attacking different parts of the enemies' body deal different levels of damage?

This was the original idea. We fleshed out an idea of a crit system but it was only implemented for the enemies. If we were to spend more time on this game in the future, I'd like to have the damage to each limb increase as it becomes more damaged. My gut feeling is that it'd be compelling for the player to try and target limbs and for the enemy to react accordingly. Plus, the whole forge tie-in was supposed to be connected to which limbs were "removed" from slain enemies.

> Also the rhythm mechanic is unforgiving. Normally I'm decent at rhythm games but I majorly struggled with this.

Can you elaborate on this? I made some very last-minute changes to the bounding boxes on the rhythm container and now I fear it might've broken them. It was supposed to make the rhythm section way easier, I swear! It's almost certainly on us and not on you, so don't let this challenge your ability to enjoy other rhythm games :D

Submitted(+1)

I think my struggle with the rhythm portion of the game might be due to not getting good feed back on when I am making a good hit

Developer

Ah.. yeah I could definitely see that. There's probably something we could do to make the window of time more forgiving, not just the size of the collision detecting whether the note is hit correctly. Thank you so much for sharing the feedback.

Submitted(+2)

I liked the big enemies, especially the chicken. I also liked the concept of the rhythm part of the game

Developer

Hey UnseenFaith, I'm glad you liked the enemy design and our rhythm game concept. While we wish we had more time to flesh things out, I'm very glad to hear you got some enjoyment out of it! 

Developer

I spent way too much time on the chicken, but I am proud of it all the same. Grognor is my chicken, and no one can take that from me!

Appreciate you playing the game :)