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Really great artwork and very responsive interactions, I pretty immediately got that the color corresponded to the effect of the tea being asked for, the wheel indicated something but didn't get it was temp until I made it too hot, and that the shrinking metal bar was a timing indicator to hit it with the hammer. Good sound design also. Maybe for a game like this, more story is needed to give the player something to think about when they are breaking up crystals and such (like how Strange Horticulture gives background about where the plants come from and such).