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(+1)

Nice game, I always enjoy resource gathering and collection games. Agreed that a speed toggle would be nice. The logic behind the game must've been quite interesting!

(2 edits)

Good idea! I realized after sleeping that I had made the economy rather difficult to maintain, and that was hard to tell after crunching for 8 hours on the final day. In earlier builds the workers would more quickly accumulate resources and multiply, and I think that's what made it so hyponotic to early playtesters - I may have made the economy a little too hostile.

It also doesn't help that the farming logic is bugged and they don't recalculate an unreachable position like they are supposed to. This prevents you from being able to put them in boxes, which was supposed to be possible. Doing that would have made it easier to ensure you're getting a more consistent resource throughput by segregating worker duties, but that isn't very helpful if they get stuck trying to go somewhere they can't.

It might be rather difficult to make a speed adjustment, however I might be able to achieve a similar effect with a difficulty scale that tweaks resource payouts and cooldown timers. That way you aren't required to babysit them as much, and they'll populate faster.


EDIT: You can play an updated version with gamespeed toggle and bugfixes at horsepower.deltaryz.com