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Idea is great, but it quickly became the obvious choice to only keep your starting weapon, as it's stats had been compounding since the first round. If you developed the idea so that there is a reason to pick a new weapon, and there was a (more easily?) way of knowing what the different stats did it could be a really fun game!

In the beginning, I wanted to make a magic damage system and even some status effects, but that quickly became to much for 1 week time,  and so I just went with a simple bonk the enemy