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ShinichiSaiko

31
Posts
6
Followers
10
Following
A member registered Sep 13, 2022 · View creator page →

Creator of

Recent community posts

Simple but fun game. Really wanna improve my highscore of 25 now. Good Job making that game👍

The music is absolutely great (Although a bit loud). The gameplay itself also fits the theme pretty well and it was fun playing it.👍

Nice concept and fun to play but a bit short. Otherwise great for the 14 days especially the art👍

Love it. The Graphics. The music. The sound effects. The Puzzles. Just everything.  Absolutely beautiful and well done done game 100/100 Points from me❤

Really cool art style. The game idea is also cute, but sadly the level up menu does not appear but somehow still functions. So I can level but don't know what I level up. Otherwise nice game👍

Really fun game. The last level made me use my brain a bit but still did it. Nice Job❤

Really great style of a game and well made at that. Nice job for 2 weeks of work. But the Mech is to preset in the camera and blocks the line of sight towards the enemies, but still a really good game❤

I am addicted. This is so much fun to play just ragdolling the player through the level. Getting reset to the beginning does not leave a bitter feeling like in Jump King or Getting Over It, it just is fun. Playing. Winning. Losing. All of it. 10/10 Love it❤

This is a really cute game that gives off the vibe of a flash game. There are still some some things that need fixing but all in all a nice game for just 2 weeks❤

Amazing artstyle and the cinematic in the beginning is really well made. Fighting enemies feels a bit weird though and sometimes after successfully switching hostes the game still registers a game over. Other wise a really well thought game that fits the Theme.❤

The art is absolutly amazing. Sounds fit the game theme well, but for me the game loop did not feel satisfying. But that's great work for 2 weeks👍

Really nice game concept. It is fun drawing and try to be as quick as possible, but sadly the upgrades do not work right now, so you get overrun pretty quickly. Otherwise great idea and is fun to play❤

Small but charming game. Easy to understand mechanics and satisfying results. Nice small game, good job making that in 2 weeks❤

Good art. The MC sets itself apart from the dungeon with the white outline so you do not get confused. But the game was a bit weird to play. No indication on when you are attacking and not stopping for an attack makes it harder to control the gamflow. But that is more or less what the game is about, cause you do not control the MC but the weapon and have limited influence on the MC movement.
Was fun to paly❤

Really good game. Love the art and sound effects. The puzzles were great and challenging but not too challenging❤

It's a really fun game that makes me want to play one more time again and again.👍

This is so much fun. The way the combat works just makes me want to find the best combo. Really, really great job for a jam game.

Thank you for your feedback. I wanted to implement a different and more intuitive crafting system, but there was not enough time. But I think the current one fits as well.

I was immediately focused on the next level button and didn't even see the quit, so the button placement was completely fine in my opinion. 

Thank you for your feedback. The art is an asset and I linked the creator on the games page.

The enemies get selected randomly from their module level, and the modules scale (no balanced scaling, but at least a start). The Defend and Skip Turn buttons were in my early designs when I thought of adding a lot more things, but in the end, I had to cut a lot, and they ended up pretty useless

It was the easiest way for me to make a system that works as a game and I didn't have the time to adjust the system afterwards

In the beginning, I wanted to make a magic damage system and even some status effects, but that quickly became to much for 1 week time,  and so I just went with a simple bonk the enemy

I wanted to make it so that every attack gets its own animation. With that, there would have been a split of your and the enemy's turn. However, I had never used animations before and did not find the time to learn and implement them. And I am surprised that no one found the Markiplier joke :P

Thank you for your comment. Yes, I could have thought a bit more about the next button, but it was like that in the first sketch that I made of the UI, and I didn't think about changing it. And although not wanted, getting triple-digit strength is kinda satisfying

I linked the creator of the asset on the game page

Because of the time, I had to cut some ideas, like different damage types and better scaling

The game is very fun to play. But the screen shaking was a little bit to much. Otherwise a really great game.

I wanted to add voice lines because there are only pre-defined texts, but I didn't have time for that. And I  decided not to use background music because I want only hell to have a really annoying elevator music loop so that you know you are in hell.

I had to go the easy route, that's why I made a text game

thanks for telling me. should be fixed now.