First off- I really liked this format of choose two of five of the themes so much more than a single one. I didn't do the 2nd Velox jam because my brain kept trying to go to very dark places based on that theme and I wasn't in a good headspace to do that. And it's been fun to see how the different combos turned out!
I've never done such a short jam, and I couldn't really get started until midday on the second day because of real life obligations. Halfway through I really did contemplate stopping because I just wasn't happy with how my art was turning out. I've learned a lot about digital art since I started last year but I definitely need to practice more. I was very happy to see how much I've learned since my first jam (Velox Fabula)- swapping between different modes, adding a sound effect (and editing the sound file to be shorter bc the one I found and liked best was wayyyy too long- it would've been obnoxious), layered sprites, multiple endings, and I was more prepared for things like an itch cover image/ screenshots/description/etc.
I still have tons of other stuff I would like to learn for future projects- more UI customization, adding custom screens/buttons, point and click elements, mini games, and I definitely want to do a chat sim at some point. And I'd like to learn how to do a web build for play in browser.
I played through all the entries yesterday, after I finally woke up, and thoroughly enjoyed it! It was awesome to see so many different interpretations of the themes and I was happy to see how many entries the jam got. Everyone did a great job and should be proud of themselves!
I'm off to play a bunch of Stardew before it's back to work on my current 'big' project. Try to get some rest everyone!