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The core is very polished. Graphics and sound are on point. I do, however, wish there was more depth to it. I feel like it's very easy to become overpowered and just kill everything. I had 100 heals by the time I had enough.

Some suggestions:

More enemy variety would be nice. Maybe some bosses or enemies with ranged attacks?

It would probably be a bit more fun if you had to stand still and wait for like a second to use the heal, kinda like in Dark Souls and similar games. It adds a bit of risk and tension.

Overall, though, I'm very impressed!

(+1)

Thanks for the feedback! I was originally going to have four enemy types with different speeds, attack, and health but ran out of time. The boss also was supposed to be tougher with varied abilities but I barely got the game submitted.

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Yeah, that makes sense. It's always difficult to cram everything you want into a game when you have a deadline. But I think it could be a cool game if you kept working on it!