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(+2)

Thanks! The game is actually really simple. Almost all the objects in the game are circles which sped things up a lot and the levels themselves are just single pixel line drawings which I spammed the outline tool on 6 times adding different colours. Then the palette swaps when you do different runs are just that, they're the same levels with hue shifting. 

(+1)

That's a really clever approach. I guess that thanks to that you were able to fully focus on the gameplay, and it shows! Congratulations