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(+2)

I laughed a lot when I clicked on settings and then I read the tooltip that said "there's not actually any settings", lol.

I absolutely love the aesthetic and the music. Presentation wise, this game feels very coherent and charming.

Obviously some stuff is not finished, which I get is because of time constraints, but it would be cool to see something added to the shop, as well as different enemies and maybe more mechanics for the player to interact with.
Game design wise, (just my opinion!) it might also make sense to remove the i-frames the enemies seem to have, or make it enemy-specific. I feel like it makes sense for the player to have that so that they can come back from a bad hit, but it just feels a bit annoying on enemies because they can't actually do anything while they're invincible, so they're just kind of waiting for you to get another shot off. It makes the game a bit slower and less exciting. Another option would be to make specific enemies that can use these i-frames to do something like reposition or run faster at you, or something like that.
The start screen also takes a while to load up the buttons, which I thought meant the game was bugged. I almost closed the game then!

I hope you keep working on this game, it's a cool idea!

(+1)

thanks for the ideas, and yes a lot of bugs, but i felt defeated this morning, so I lazily rushed out the build. I plan on continueing the game, with the same composer, and finish the plan for the shop, trading hearts for items, and new enemies, so please check in on this page every week, cause I plan on releasing an update next week

(+1)

and also when i changed the file to HTML, something weird happened to all the sizes, so the black screen got shoved off camera, usually theres an intro and a fading effect