Ik i promised quite a few times the fixed version would be out on friday...but every time i fix one thing, another thing seems to break horribly
Play game
Basement Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #26 | 3.273 | 3.273 |
Aesthetics | #42 | 3.364 | 3.364 |
Overall | #70 | 2.682 | 2.682 |
Gameplay | #83 | 2.182 | 2.182 |
Theme | #99 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really enjoyed the atmosphere of the game -- reminds me of Binding of Isaac! I got the game over screen once and it stuck in there, but the game looks promising! Nice work!
I like the way the character moves and how movement feels. It could be a pretty fun roguelite but after killing one rat nothing else seemed to spawn!
A few glitches sadly, but still enjoyable to play when it works! Definitely would like to see more of an upgraded version! Also the character's animation was just perfect hahah
I like the art style. The gameplay feels good but very challenging. Crazy and unfortunate for you that construct's web builds seem to reload the exact game state when reloading the page... Opening the game in a new incognito tab allows to start a new game but sadly the time it takes from starting it to getting into the game is quite long.
Anyway good job and definitely some potential here!
The theme isnt there but thats okey, features i think the game need, a fullscreen button and i dont think that enemies should have Iframes after hitting them, also if i know that you know about the bugs but i found one that if you spam click the begin wave button you can spawn like 10 waves at one time, you have a good base here for a cool game, keep the good work, and dont feel bad for the bugs, this is your first game in itchio if im correct and you made something that can become good with more time, 3 days is too short of a time for most games
Not sure I feel like I'm escaping but controls feel quite nice though :>
My best score: 5
Gameplay: 3
I got mauled by a rat 5 seconds in, cant go back to main menu and reloading the game just takes me back to getting mauled. This is beatiful but sadly i didnt get to experience the game much:D
Theme: 3
As i said i played for 5 secs but from what i saw i assumed it was a survival game in a basement where you can buy upgrades. So not really escaping, but i cant tell lol
Aesthetics: 4
Artstyle looks original and nice
Sound: 5
If that music was made specifically for this jam, props to whoever made that, it slaps:)
It would probably have been very good if it wasnt broken, keep up the good work! What matters is the journey, not where you end up:)
I laughed a lot when I clicked on settings and then I read the tooltip that said "there's not actually any settings", lol.
I absolutely love the aesthetic and the music. Presentation wise, this game feels very coherent and charming.
Obviously some stuff is not finished, which I get is because of time constraints, but it would be cool to see something added to the shop, as well as different enemies and maybe more mechanics for the player to interact with.
Game design wise, (just my opinion!) it might also make sense to remove the i-frames the enemies seem to have, or make it enemy-specific. I feel like it makes sense for the player to have that so that they can come back from a bad hit, but it just feels a bit annoying on enemies because they can't actually do anything while they're invincible, so they're just kind of waiting for you to get another shot off. It makes the game a bit slower and less exciting. Another option would be to make specific enemies that can use these i-frames to do something like reposition or run faster at you, or something like that.
The start screen also takes a while to load up the buttons, which I thought meant the game was bugged. I almost closed the game then!
I hope you keep working on this game, it's a cool idea!
thanks for the ideas, and yes a lot of bugs, but i felt defeated this morning, so I lazily rushed out the build. I plan on continueing the game, with the same composer, and finish the plan for the shop, trading hearts for items, and new enemies, so please check in on this page every week, cause I plan on releasing an update next week
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