Oh yeah that works better. I think you needed to set a stretch mode in the the project settings (I also use godot), because when I maximized the window there was some empty space to the right. Coloring the ships was cool, I wasn't expecting that. Although, I think the game is missing a good progression system. It slowly gets harder as you kill the big ships, but the player doesn't get stronger and the enemies don't come out much faster. After I got the hang of things I was just kinda sitting there waiting for more ships to spawn.