That's probably a bug... as long as a key is following a bot, they should automatically unlock locked gates just by touching them. I've never encountered that in testing, sorry that it happened to you.
Soup Stock Games
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I think a tutorial for all the mechanics as well as some sort of visual indicator for the bulbs you can't click (maybe a box around them or something) would go a long way. When I got to the dots, the first three levels I accidentally completed in a click or two and had no idea what they actually did, which ended up getting me stuck on the next level.
Oh yeah that works better. I think you needed to set a stretch mode in the the project settings (I also use godot), because when I maximized the window there was some empty space to the right. Coloring the ships was cool, I wasn't expecting that. Although, I think the game is missing a good progression system. It slowly gets harder as you kill the big ships, but the player doesn't get stronger and the enemies don't come out much faster. After I got the hang of things I was just kinda sitting there waiting for more ships to spawn.
Great story intro, it was pretty funny. When I actually got into the game, I didn't know what was going on for a while. Some voice told me that they'd be my guide, but then didn't say anything else. I figured it out after a while, but if this isn't a glitch, this game could've benefited from an actual tutorial.
I have got to say this is probably the best jam game I have ever played. If you put this on steam, I would 100% buy it. The strategy is so good, and I love the upgrades you get at the end of each round. The only thing that I didn't like was the wall of text at the beginning, which made it kinda hard to understand what was going on. A proper tutorial would've been appreciated, but I understand that it's hard in the limited timeframe. Thank you for making this wonderful little game.
The sitcom theme is really cool, and I love the laugh track when you do different things. I will say I got a little lost when trying to get the microwave, I didn't realize I was supposed to put the sandwich in the mouse trap. It's also a little weird not being able to see any of the characters or objects in the rooms they were in. It was a bit confusing trying to figure out what to do when all I had was an image of a room and some text. Overall though, great work!
This is a very cute game with a nice story. However, the very slow dialogue that can't be sped up, combined with a lack of music or sound effects made the game very difficult to play. The parts where I was actually in control were fun, but most of the game felt like sitting through a slideshow. I also encountered a glitch when I fought the first guy's sadness. I kept shooting at the dark blob and it kept getting smaller, but it never flew away. I sat there until it was a tiny dot before I checked the comments and realized there's more to the game than that. Overall, this game has some good potential, but it needs a couple things to really speed things along and make it feel more satisfying. I'd love to see where this might go if you decided to continue working on it in the future!
That second thing might've been happening because tanks transport 3 water per side per second but rain condensers only input 6 per side per second. So if you were taking out from all three sides, it was using more water than was being input. I'll admit, that was kind of a bad way of doing things on my part and I should've had it be 2 water per side for the tanks. Not sure what was happening with the other thing though, sorry!
1. Hunger Fangs. Run, jump, dash and kill your way through this speedrunner as a hungry vampire who must kill to eat.
2. https://chunkypotatogames.itch.io/hunger-fangs
3. ChunkyPotatoSoup, 13throbot, TETRIS, Aneubys (these are our discord usernames)
4. There are some blood splash effects when killing enemies, but other than that should be fine.
5. Central Standard Time (CST)
6. Any feedback you have is welcome!