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(+1)

A fun and efficient little platformer, I appreciate the time you took polishing this. I love the double jump animation, that's a nice touch.

In terms of mechanics, it's a little bit dry for a platformer. Without any player acceleration, the game feels a bit too "fake", like there isn't any weight on the character. I also don't think there is any coyote time, as I lost my double jump quite a few times while jumping from a platform.

I understand these mechanics aren't easy to implement in a jam, esp since it's your first. I think you focused on the most important part : making a full fledged, polished game. Congrats !

(+1)

Thank you for the feedback! Coyote frames were one of the things my team talked about adding, but we decided it was better to finish up the rest of the game and leave extra time to figure out how to export and test.

Glad you enjoyed it!