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Hey I ran this and while I love the premise I'm a bit new to NSR as well as open ended adventures and GM-ing, so I was a bit unsure what to do. I presented things as they were and both times I ran it players just wanted to go back and forth between the two people trying to convince them to work out some sort of compromise and so I just eventually let them do that because it didn't seem to make sense to keep saying no. But we didn't have as much as I hoped. I think it's a really cool idea, but I guess I just need some pointers on how to run it. I saw there's a playthrough of it on youtube so I'm going to check that out for inspiration 

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I think this kind of adventure is extremely group dependant. I had Sigwin very strongly imply that the curse was not *his* doing, but rather a result of the bargain not being fulfilled. He was lying, of course, but the players didn't know that and it made the players pick a side. "You think that such a bargain can merely be cancelled with no repurcussions? We elves are *magic* beings, our promises hold *magic* weight! The only ways out of this are to give me the baby, or kill me. And if you're considering the second... good luck."


Of course, this adventure might just not be for your group. Some players don't do well with ambiguous moral quandaries.

thanks for this! I agree. I think I'm just not good at running this adventure despite it being a neat little idea.