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I love the aesthetic of the game, even down to the player character's cute punching animation when they take materials. The models, textures, and lighting all fit together very nicely.

I was really surprised when the entire environment shifted for the second level, and I love how it even had new music to accommodate it. Saving the creature in the second level made me wonder if we could have a companion in the future, or even build a small settlement... only for that to actually happen moments later! Love it!

Feedback-wise, I can only request a sensitivity setting. The camera was shooting around a bit from small movements, so being able to reduce that would be nice. Oh, and the home planet helper always had the same dialogue, even when there were other goals (building / powering the house).

That said, great work! This was really impressive. I'd honestly be really excited to play a bigger version of this with more in-depth mechanics.