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Nice little game.  Small things made it mildly inconvenient to play (next turn button being waaay in the bottom right, for example), but it was a decent implementation of turn-based combat with a twist.  Great job getting it all together and functional, I loved the little enemy sprites throughout!  I will say, I managed to get through the entire game without once switching weapons by just pumping up strength and agility, which was...oddly satisfying.  Thanks for giving us a game to play, good job!

Thank you for your comment. Yes, I could have thought a bit more about the next button, but it was like that in the first sketch that I made of the UI, and I didn't think about changing it. And although not wanted, getting triple-digit strength is kinda satisfying

If it makes you feel better, my Next Level button and my Quit button should definitely have been swapped.  I think your Next Turn button drove home the point in my own game that button placement really matters.  At least we can both walk away knowing a little more about UI dev! :)

I was immediately focused on the next level button and didn't even see the quit, so the button placement was completely fine in my opinion.