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(1 edit)

I love the twist on tower-defence and choosing your units and enemy at the same time.
I think the game is currently bugged and always shows the same 3 cards for the whole run. Also, I'm not sure if such leaderboard order is intentional or not.

To my taste, the fast-forward should be faster, although it's cool that you implemented it at all!

I'd love to see the fixed version there player can actually strategize around different unit types compositions. And also with proper visuals and sound. It seems you've really put a lot of work into mechanics and content!

P.S. spam elfs for the win :))

(2 edits)

Thanks for playing the game and your feedback, yeah others also mention that bug which until now I still can't replicate it in Unity itself. But I will change how the buff and debuff are generated anyway if my collaborator also wants to continue the project.

Good luck with debugging if you'd continue!
Also, some in-game hints about towers and units abilities would help very much. I know they are accessible from the menu, but it's hard to remember them all during playthrough.

(+1)
My elfs couldn't die, and when there is no place for tower I'm locked, so no leaderboard place sadly :((

=.=' We didn't think this far ahead