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thunderhead021

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A member registered Sep 01, 2019 · View creator page →

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Yeah that my bad, could have done more to balance the game a bit more to make sure the player can win the first 2–3 rounds without any buff. For the uploaded version, I think the god mode (easy mode) is a better option if you want to try out the game.

=.=' We didn't think this far ahead 

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thanks for playing. That was something me and my collaborator debated about. But at the end, we decided that we want the player to create their on demise rather than dealing with some randomness.

thanks for playing the game. Yeah those are known issues that will be fix later on if my collaborator also want to pursuit this game further.

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Thanks for playing the game and your feedback, yeah others also mention that bug which until now I still can't replicate it in Unity itself. But I will change how the buff and debuff are generated anyway if my collaborator also wants to continue the project.

Yeah, is a known issue. I can't really change it now, since it's require the file to be changed. You can change the zoom option in your tab window to make it fit as a temporal fix for it

thank you so much for playing. You are absolutely right about all the problems. Since there are too many bugs appear on the last day, I can't really add sound or any units effect in at all. But thank you for the super detailed feedback.

yeah, that probably a bug since I did add randomness to the cards buff and debuff. Plus, there aren't a lot of them since I only have time to add just a few

Thank you for playing it. Yeah, the tutorial is not the best since I didn't have time to do it properly because of all the bugs happened during the making of the game. The goal of the game is to last as many round as possible by ordering the spawn order  of the units you have, so that there will be at least one unit survive the bombardment of the towers each round.