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thanks for the extra detail. I see what you mean - we definitely leaned closer to the old school 'House of the Dead' gunplay, where you basically just shoot & reload as much as you can. There's definitely more we can do in the interplay between things like fire-rate, reload time, ammo count etc. 


As for you second question - the game should look like the gifs! A grey unlit space is definitely *not* the intended experience. Sounds like somethings gone wrong. 
This was just a prototype built by two people in under 3 weeks - so we haven't done a huge volume of testing on a range of machines. 
Any chance you could post a screenshot of what you're seeing and your hardware specs? 

I'm rocking a 7900xt, 7900x ryzen with 32gb ddr6 ram. I booted the game up again and the lighting is working this time, I think it just didn't load in the first time.

Also Im sure you'll find what perfectly fits your vision for interplay, keep it up!