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Story Update:

Not sure if some people remember but I'm thinking of getting rid of the advanced ACT system. I felt like there's kind of no point to it for my story, but I want it for a more roleplay experience and in case people feel like the simple ACT is too simple.

The next side quest story I'm working on is going okay, just haven't had time to do it. After I finish that i might go back to working on some main story stuff. Anyways I'm thinking of adding more enneagram psychology in my game. Most of my characters are based of off enneagram numbers but i haven't really focused on side characters. I also want to see if I can use the enneagram as a game mechanic cuz I do think it'll be fun.

Another short update on my thoughts for storytelling. I'll see if I can reveal more of the main story tomorrow and also make a bigger update.