I'm having issues using this with MZ3D.
For the most part it works perfectly fine but for some reason events are showing up in places they shouldn't on the minimap.
It doesn't happen all the time but they are often showing a few tiles away from where they actually are, sometimes even outside of the map, or inside walls.
For example opening a treasure chest causes the sprite on the minimap to jump inside the wall and stay visible, even if the event is erased after activation.