Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice work.  Seemed to get a bit slow or 'clunky' at times and the bullets sometimes went through walls and hit zombies sometimes not. (WebGL version).

Maybe run an optimization pass over the game e.g. is it pooling and re-used resources e.g. zombies/tiles or updating some things too much e.g. UI elements every frame.

Would have loved to be able to get into and drive the cars.

Gun seemed a bit too accurate for a starting weapon, but great potential to build up on the work you've done.

Maybe it could be more dramatic with a night time and torch light or foggy weather?

Thanks for the feedback and playing my game. I probably need to clean up the collision layer for the bullets. Thanks for optimization suggestions. I did want to add in some way to keep track of the number of zombie currently active and not generate any more after a certain number. I also wanted to improve the zombie's ability to locate the player/deal with wall collision, but after 3 hours and little progress Saturday afternoon I scrapped what I has.


Haha drivable cars is a bit of a streatch for a one week game jam as I still have family responsibilities, but that would definitely be cool. I wanted to add some fire effects so the blast radius was more clear but I ran out of time.

I have all the set up to add in gun swaps, but for the length of the rounds it didn't really make sense unless I was able to finish unlimited days mode.

I thought about fog first but I wasn't sure how to make it scroll and be random. The rain was so mich easier to deal with.