Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I personally would keep play instructions separate from the level design. Even after I "figured it out", I assumed that the R key was just a gimmick for that level and was not actually useable in other levels. 

(+1)

that would be a much better idea. Thanks!