Thanks so much for your feedback and kind words. Everything you said is spot on.... The signaling was something we talking about and I struggled with. I ended up going with just a circle sprite that would hover and blink over the attribute that was effected. I didn't want to say if it would be positive or negative... Just a decision I made based on other games like it.... maybe the wrong choice here not sure lol.. towards the end of the jam I felt there needed to be more indication to the player that something was happening so I made a quick flash and changed the scale of the attribute to quickly reflect the change. The scoring system is very flawed for sure... The original idea was to have enough cards to make the replayability more attractive and up your score that way but that is kind of lost. The text... oh man the text. We went back and forth on different fonts but ended up just settling on something plain so it did not hurt the players eyes as they were trying to read all the cards. Finally, thank you so so much for your words on the art and sounds. This is the first time I've ever done my own sound effects and it was a lot harder than I had thought it would be. I had fun going around my house and making all kinds of funny noises from toppled Jenga boards, to running water, weird sounds with my voice, even ripping a piece of paper to make the magic sound for the wizard. It was fun!!!!!!