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Let me say that it's a really great game with a superb concept and had a great fun playing it although I suck at puzzle games. I feel like the only way to improve as a gamedev is to listen to all the things that are BAD about the game to improve those next time, so here's me going every minor unimportant to the gameplay detail that would the game better and/or is frustrating about it: music is the game is HORRIBLE and I feel like it's just 5 sounds across 3 seconds looping, drilling into my head. The first level should really be just a singular bulb to light up to show the main game mechanic instad of just throwing an actual puzzle at you but that's just my preference, I like how there's no tutorial like you kinda just get thrown into the game but I feel like a little nudge like "click the bulb" would be a good addition, I absolutely hate the visuals, teh bright green is so hard on the eyes and Im not really sure about usage of pixel art too. I feel like a clean vector design for the bulbs with some grayish backgorund would make a great improvement to readability as well as readability, I was really lost with the level with lots of fat cables and just didn't even feel like continuing playing. For the special mechanics in the game like cables and the dot things I never figured out, I'd suggest making some visual tutorials for them. Tutorial isn't really fitting in this game and I feel like a little power animation going through the cable could improve it's readability and make people realise faster on what it is (I still dont know what the dots do), post processing would make a huge difference, if you are really going with a vrt monitor vibe I would make some kind of a shader for it and experiment with different post processing options, maybe even making a full monitor you play the game on? But I still suggest using a minimalistic design for a puzzle game like this. I found myself just clicking randomly sometimes and still passing the level especially on the ones with the dots I don't understand how they work, but somehow passed them. I'd suggest making some kind of a switch that turns power through the bulbs to see if it works and then progress (not sure how you'd implement it with bulbs but I think that makes your decisions less random since you need to think more before confirming it). My final feedback: POLISH, POLISH AND ONCE MORE POLISH, there's no visual feedback for anything, bulbs just lght up, no animations, no satisfying sounds, nothing. If you would improve on all of these I could actually see this game released on steam a for a small price and would enjoy myself playing it. Fin.

Sorry for typos too lazy to correct em 🥱

Thanks for the feedback! I know music sucks, I am a bad musician. The visuals were done in a rush(this also is my explanation for the lack of visual feedback) And lastly, I don’t plan on touching this again. As a jam game, this is decent quality for me

Sure, just giving you tips for the future