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A jam submission

On Or OffView game page

Everything is either On or Off, nothing in between
Submitted by No Face (@mistafixxa069)
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On Or Off's itch.io page

Results

CriteriaRankScore*Raw Score
Theme & Focus#92.9172.917
Technical#122.7502.750
X Factor#132.3332.333
Overall#152.4582.458
Graphics & Animation#162.5832.583
Fun & Design#182.5002.500
Music & Sound#201.6671.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

No but I will add them to the game page after submitting

How did your team implement the focus (and optionally, the theme)?
The goal of the game is to either turn on or off the bulbs to reach a win condition, a state that toggles between binary states

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

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Comments

Submitted(+1)

I like your art style. I'm not a puzzle game person because I'm not very clever. Like a lot of other commenters, I got stuck on the third puzzle. That being said, without really telling the player I think you could have used you first two puzzles to force the player to have an all on and an all off solution. With out this you leave the player to assume I the instructions and I assumed you needed all the lights on. With the run time for the game being so short, it could have been better to pad the player with easy wins then to get stuck on the third level and give up.

Developer(+1)

…I should have really put more effort into the puzzle design of the tutorial levels for the mechanics…

Submitted(+1)

Always love a little lights-out style game. The two things I enjoyed here that I’ve not seen in others (no idea if they’re common in the space or not), were the fact that lights could be on or off for a win state, and the lack of it being a full grid. This was enough to get my brain having to think a little differently about the puzzles which was refreshing.

I didn’t mind the music, as simple as it was, complex music might not feel right with simple mechanics. Also I know that music can be a huge challenge if you’re not a musician.

Felt like it didn’t really do anything along the vertical part of the jam. But perhaps later levels extend more in that direction, I didn’t make it far enough if that’s the case.

In any case, nice work. I am always curious with these sorts of games though. Did you hand-craft/validate the puzzles? or did you have some automated system in place for that?

Developer

Thanks! The vertical part wasn’t that important for me and I didn’t expand upon it l8r. Also I did verify every level myself

Let me say that it's a really great game with a superb concept and had a great fun playing it although I suck at puzzle games. I feel like the only way to improve as a gamedev is to listen to all the things that are BAD about the game to improve those next time, so here's me going every minor unimportant to the gameplay detail that would the game better and/or is frustrating about it: music is the game is HORRIBLE and I feel like it's just 5 sounds across 3 seconds looping, drilling into my head. The first level should really be just a singular bulb to light up to show the main game mechanic instad of just throwing an actual puzzle at you but that's just my preference, I like how there's no tutorial like you kinda just get thrown into the game but I feel like a little nudge like "click the bulb" would be a good addition, I absolutely hate the visuals, teh bright green is so hard on the eyes and Im not really sure about usage of pixel art too. I feel like a clean vector design for the bulbs with some grayish backgorund would make a great improvement to readability as well as readability, I was really lost with the level with lots of fat cables and just didn't even feel like continuing playing. For the special mechanics in the game like cables and the dot things I never figured out, I'd suggest making some visual tutorials for them. Tutorial isn't really fitting in this game and I feel like a little power animation going through the cable could improve it's readability and make people realise faster on what it is (I still dont know what the dots do), post processing would make a huge difference, if you are really going with a vrt monitor vibe I would make some kind of a shader for it and experiment with different post processing options, maybe even making a full monitor you play the game on? But I still suggest using a minimalistic design for a puzzle game like this. I found myself just clicking randomly sometimes and still passing the level especially on the ones with the dots I don't understand how they work, but somehow passed them. I'd suggest making some kind of a switch that turns power through the bulbs to see if it works and then progress (not sure how you'd implement it with bulbs but I think that makes your decisions less random since you need to think more before confirming it). My final feedback: POLISH, POLISH AND ONCE MORE POLISH, there's no visual feedback for anything, bulbs just lght up, no animations, no satisfying sounds, nothing. If you would improve on all of these I could actually see this game released on steam a for a small price and would enjoy myself playing it. Fin.

Sorry for typos too lazy to correct em 🥱

Developer

Thanks for the feedback! I know music sucks, I am a bad musician. The visuals were done in a rush(this also is my explanation for the lack of visual feedback) And lastly, I don’t plan on touching this again. As a jam game, this is decent quality for me

Sure, just giving you tips for the future

Submitted(+1)

Great work.  Very frustrating game.  Could maybe use better music of a music off button.

Could colors be used to help people visually work out the patterns?

Developer

I know I’m bad at music…

Also IDK, maybe it could’ve been easier with blue and red lights instead but I wanted to use a “binary” pallette

Submitted (1 edit)

If the bulbs have different colors then when you turn them on they would appear as that color, it could help solve the puzzle?

Maybe the base of the bulb could be it's color.

Developer

eh, I ain’t working on the game post jam anyways

Submitted(+1)

i found it hard to understand what to do at first , the art is very cool. Good challenge.

Developer(+1)

Sorry you had a bit of a hard time! The game’s all about learning in your own time however!

Submitted(+1)

I used to have a game like this when I was little, so it was super fun to play!  I would suggest a bit of tutorial for people who don't have any experience with this type of puzzle, though.  I loved how simplistic it was - from the art to the color scheme it's very minimalist and it works great for the game you chose. 

Developer

Tahnks! I actually was rushed for time but I actually had a small plan for the puzzle design but had to skip cuz I needed to finish the game quickly

Submitted(+1)

I beat the first two puzzles but then there was a light bulb in the third one that I couldn't click with no adjacent bulbs to turn it on for me.

Developer

Hint: The game’s title is hinting toward the possible win states

Submitted(+1)

Oh I'm just stupid, I literally beat one of the previous levels with all the bulbs off. It doesn't really make sense to me why I couldn't click it though.

Developer

It supposed to teach you that you need to have at least an adjacent bulb to toggle their states

Submitted(+1)

I think a tutorial for all the mechanics as well as some sort of visual indicator for the bulbs you can't click (maybe a box around them or something) would go a long way. When I got to the dots, the first three levels I accidentally completed in a click or two and had no idea what they actually did, which ended up getting me stuck on the next level.

Developer

….thanks for the feedback, I knew I should’ve added a “click again to proceed” sort of check. I don’t plan to work on this game much after the jam but let’s just see…