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Took a while to understand what the game was REALLY about: Achievement frenzy! It's a pity it doesn't save them across playthroughts since I'm sure it's impossible to do them all in one sitting. I think I managed to get about 80% of them. Very well thought! Great ambience, cozy atmosphere, a lot of hidden mechanics I really enjoyed discovering :spoiler alert:


(cleaning the walls, my panic when I was stuck on the pond until i realize dI could fill it up, invader plants, windmills and targets, drawing on the sand...) I'm really impressed. About the end of the first I realized you could change the strength of the hose which was a welcome surprise :D


To be honest, I enjoyed discovering all those things by myself. The achievement list was enough to guide me into the discovery. Some of the achievements did not trigger during the play but I completed them at the end. I am pretty sure I did not miss them so maybe there's something there.


Congratulations, I really enjoyed this idea.

Hey!! Thank you so much for playing :D I'm glad you enjoyed the game!! Saving achievements across playthroughs is an awesome idea (and a good excuse to finally look into save systems). And you did not miss anything with the achievments that are only triggered at the end! I wanted to implement a system that rates the players progress with the garden after the time is up. There wasn't enough time to properly implement that system so I scraped it for now but I still wanted the achievements that were awarded during this part to remain in the game. So for now they are awarded silently but that's definitely a part that is hopefully better communicated once we update the game!