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(+1)

Risky gameplay idea. My experience was way more into the frustration than fun territory, as I don't have enough eyes and brain threads to coordinate movement between this many characters, so I didn't feel like I'm in control at all. Game became more manageable once only one character was left, but then it wasn't all that fun or engaging.

Didn't sit all that well with me, but I'm leaving a high aesthetics rating, as the table is very cozy :).

(+1)

Thanks for the feedback, yeah, it's pretty hard to play right now because you have to spread your attention on multiple screens very fast to see how to coordinate your workers, I couldn't do it too for more than a few seconds. I will try to think of some ways to make this feel more comfortable.