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Asar

120
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3
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5
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A member registered Apr 10, 2024 · View creator page →

Creator of

Recent community posts

Thanks a lot, I hope it was not too confusing at the start, we tried to include some common elements like 1-6 for selecting and B for building, but we are going to work a little bit on that. Thanks for the feedback!

I appreciate that you tried to play it even from your phone, thanks a lot! We are going to continue it, maybe release it on steam after it's completed with some rogue-like elements, bosses, new enemies, and towers. We have some plans on the line :)))) Hope you enjoyed it!

I agree with you, a more visual tutorial is much better in this case but that means much time invested :( We included a little tutorial, I don't know how useful it is. I saw that many people just play the game and figure it out while playing. Thanks for the feedback!

But they are evil... :)))) Thanks!

I tried to increase the drop's hitbox to make them more appealing when collecting, I hope it was better anyway. I think there might me some improvements indeed, maybe another way to collect the resources but we didn't have time to plan anything else for this version :( Hope you enjoyed it!

It was a lot of work, and it was pretty hard because it was the first time I used Godot! But I am proud of myself and my teammate! And yes, that little water dude is cute indeed! :))))

We will try to improve the building system, maybe get rid of B to open it and just click on the map, we will continue this project as well and hope you like it. Thanks for playing!

I like how the patterns are made and the fact that you included some boss fights! One thing I would suggest is to let the player shoot backward too, because at some point I had some enemies behind that shot an explosion thing and dealt damage to me too, and I couldn't shoot it too because I was too upfront. Well done!

Yep, I am going to work on that for sure, thanks for playing and for the feedback!

Yeah, indeed, is not exactly a bullet hell, is more bullet hell for your enemies:)))) For now, that's it, wave 25 it's the end but we are going to continue and work on it because we think it has some potential and we like what it turned out in the end. Thanks for playing and hope you liked it!

Firstly, I am curious how the date with the solar panel went :)))) On the other hand, amazing game, The animations are just awsome and the way the characters move is just perfect. The music and narratives are very nice as well. Good job!

Thanks!

Thanks!

I like the idea of a rogue like, and the way the orbs are implemented, you did a great job working on that the only thing is that the bosses felt a little too easy, maybe you can add some more patterns to them, enter the dungeon-like. Good job!

Pretty interesting, I like the art style and the music, they are very good. I am just sad that I couldn't break the code, maybe I am not smart enough for this game :)))) Nice work!

Thanks a lot!

I enjoyed your comment, it was a nice one :)))) I'm glad to see that you've liked it!

Thanks!

Gameplay is relaxing, like the art style, I can't really understand the connection to the theme, but on the other hand, nice job!

Hope my feedback was a good one :))) Would you like to give me one too?

At the start it's pretty hard until you get used to the game. Hope you will like it!
https://itch.io/jam/-pixel-game-jam-2024/rate/2718721

Hello, I saw yesterday that someone posted an image with the defensive he came up with in my game and I was curious what kind of strategy you can come out with to beat my game! I will start by posting the strategy used by myself! 

I would also like to know your feedback and what you would like to add to the game because we decided to continue it and feedback is what makes a game better! 

At the start can be a little bit hard, I have to admit that, because sharing the currency and HP at the same time is not something that a lot of people expect when entering the game and one shot is pretty easy indeed. Hope you liked the game!

About moving faster we are going to implement a dash or sprint system to help the player! We are pretty proud of how the game turned out in the end, hope you liked it as well! Thanks for playing!

Thanks!

Thanks! Hope you liked it!

We are going to make some improvements after the jam ends and every feedback is amazing to let us know what to improve next, we are going to take care of that music and make buildings placement more easier. Thanks for playing, hope you liked it!

Just as in real life:))))) Thanks for playing!

Interesting game, I like the fact that you've used sponges to block the water, I've used sponges too in my game :))) I would have liked some more levels, it ended way too soon. Good job anyway!

The art style is just wow, I can see that you've made some effort for this game, really good job. An improvement that I see, if you can make it, if you play from PC, to allow the player to interact using a mouse, it would be such a game changer. Good job!

Interesting but a tutorial would have helped a lot, maybe just some text on the itch page just to let players know what's about to happen in case someone gets confused. Nice work anyway and keep it going!

Thanks for playing! You can use B and 1-6 numbers to build structures faster!

Looks amazing! I can see that you found out a good strategy!

I am so glad to hear that! I felt pretty addicted to it too and I am happy to see people enjoying it too. We plan to add some new stuff after the jam, like enemies, buildings, maybe a dash and some more things that we are going to find through feedbacks, Hope you had a great time!

That's a new way to treat these theme, feels original and the mechanics are good. Nice work!

Pretty fun to play, the art style is amazing, really good job on that, and the story line feels smooth. Good job!

We couldn't make anything batter in such a short time but we will keep that in mind and make a change in the next update. Thanks for the feedback!

Pretty good, sounds effects were funny :))) Good job!

Thanks!