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(+1)

Really solid entry!
I think the gameplay feels very snappy, and the decision between staying alive and getting more points is definitely very present throughout the whole game.
The aesthetics are coherent and look pretty nice!
For sounds maybe you could've added a sound effect to shooting your pistol, regardless of whether it impacts an asteroid, but other than that, it's solid!

In terms of feedback:
I think you could implement more vertical follow-through in your jumps. What I mean is that sometimes, if you hit your head when jumping, your character loses momentum and falls, which makes jumps feel a lot more punishing (which might be what you're going for, though!). It's not uncommon for platformers to allow your character to hold their vertical momentum for a short while if they hit their head to avoid this issue, or they'll round out their platforms' colliders a little bit so that you'll slide smoothly if you still have some momentum. This allows your game to feel a bit less punishing if you're a bit off in your jump, ultimately resulting in the game feeling a bit more fair.

Very cool entry, keep up the good work!

(+1)

Thanks for the thorough feedback, really appreciate it! While I was developing the game I tried to implement all the standard quality of life platform features like coyote time, variable height jump and air resistance -- I think the game feels snappy because of those! 

Unfortunately I ran out of time trying to implement the "bounce around corners" but I agree 100% that it would improve the controls of the game for sure.

Thanks for playing and taking the time to write a feedback!