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(+1)

Very cool idea!
I particularly liked the music, feels very arcade-y.
The concept in itself is very creative, I like it a lot!

In terms of feedback:
I feel like the gameplay can feel a bit "solvable". Eventually I figured out I could beat pretty much everything by angling myself correctly and walking backwards a bit after every hit. Nothing can touch you if you do that, so maybe having some different enemy behavior could work very well here!
It feels like the rewards enemies give you are a bit small. I got two upgrades into attack in the fifth wave, point by which I started to feel like I should have another weapon or something. Maybe those could be linked to levels or be degradable weapons or something, because it felt like I needed to have played a lot more to get to them!

Very cool, keep up the good work!

(+1)

Appreciate the feedback!

We definitely would have liked to improve the general scaling and progression side of things but unfortunately ran out of time to do any proper playthroughs. Especially with the enemy types, we would have wanted a handful of different classes that functioned a little different, and even some projectile ones to help with making it a little less easy to kite them around.