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IronhideMakes

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A member registered Nov 24, 2019 · View creator page →

Creator of

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(1 edit)

Glad you enjoyed it!

In hindsight pricing for the new weapons may still have been a little high... which is a shame. The lighting fist may have been my favourite one that we did!

Appreciate the feedback!

We definitely would have liked to improve the general scaling and progression side of things but unfortunately ran out of time to do any proper playthroughs. Especially with the enemy types, we would have wanted a handful of different classes that functioned a little different, and even some projectile ones to help with making it a little less easy to kite them around.

Appreciate the feedback! Not sure what happened with round 10, hopefully that was just a one time random bug xD

Yeah some of the balancing definitely needed tweaking. I did want to get some kind of indicator to direct to enemies when there was a low amount of them, and extra camera controls but unfortunately we ran out of time and I had a day job to go xD

Appreciate all the feedback though, Esc 3 will be the best version ;)

Haha we actually halved the prices of the special fists on the final submission :) so those shouldn't take as long to get now

Appreciate the kind words though :)

Oh my god, well done on finishing the whole thing! Really appreciate the kind words 
I did manage to get some sleep over the jam don't worry!

Thanks! Glad you liked it

There is an option to disable pop ups in the options/pause menu :)

Thanks! Glad you had fun!

Thanks!

Thanks! Appreciate the feedback :)

Definitely would have added probe radius if there was a bit more time, as is the case with all game jams. Definitely would have improved the terrain generation a bit too, but again, time got away from me!

I think this is the best solo jam I've done, although I was definitely a little too ambitious still.

If the scope was a bit smaller I could have easily got in all those helpful user experience stuff, like the sound control and instructions etc. Definitely want to get those in on the next jam.

But generally happy, first time doing external leaderboards with Lootlocker, first time building for WebGL, and a fairly well functioning game at the end of it.

There is so much going on in this, it's super cool!

I'm amazed you managed to get like 5 different mini games made in the time frame, and I think the aesthetics definitely suite the kind of game it is 

Very polished feel, really cool premise and interpretation of the theme. 

Well done :)

Honestly, while the controls are difficult at first, they're the kind you can get feel for after a while... I will definitely be coming back to this xD

Very cool work though :)

All things things that were on the "Would like to implement if I had more time" list!

Really appreciate the feedback :)

10/10 music

Does get a little laggy if you get pretty far, but otherwise great fun!

This may well be my favourite game so far

Soundtrack is on point. gameplay is good fun, controls feel fairly responsive, art style is fantastic. And it's apparently unlocked an inner urge to run over animals with a combine harvester

Haha yes, I did indeed do all the art :)

Balancing and Progression definitely needs work, just ran out of time to test it all properly and get a better flow.

Also ran out of time for sound options too xD was basically the last UI thing I had to do.

And yes the enemy heart functionally does nothing, just communicates 1 life, and keeps card consistency.

But thank you very much for the feedback :)