Thanks for the submission! It wasn't too hard for me to figure out what I was doing and pretty fun once I got going. It was fun to have to dodge the valid ingredients as I waited for the right one, but felt I often had to wait a long time. Maybe adding a little cheating into the game (make it a bit more likely an ingredient will pop up that completes an item) to make the player feel better?
I also liked that you slowly added in the new items instead of just plopping them all in from the beginning. It made starting out a lot easier to get the hang of.