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(+1)

Hi Len, it was such an amazing game!!

First, the art was simply gorgeous: the sky the colours, how evocative everything was... Even the textbox blurred in with the field of flowers beautifully, which added to the immersion!

The music too was absolutely gorgeous, you really chose an amazingly melancholic track!

The voice-acting was STELLAR. The two characters were insanely touching! Paulo obviously speaks more, and the actor manages to highlight his vulnerabilty and yet to portray all the weight he used to carry on his shoulders: it is a man with a sense of responsibility, who fulfilled his duties, but is now left alone, pining for a friend he might never see again, with the hope of being nothing but a memory.

The audio engineer also did a great job with everything!! The audios for the two voice actors sounded very consistent!

Finally, the writing, wow, the writing!! Goregeously poetic. And sure, we tend to say, in general, that a writing is poetic because it contains some metaphors and pretty images with delicate grammar and syntax. Here, the text is poetic in a more literal meaning: it sounds like a poem (which makes the performance of the voice actors even more impressive). It rains images, and even the usual "visual novel"-like structure of the lines is sometimes broken to emphasise, instead, the versified nature of them. This really made the game a mesmerising experience and allowed the characters to articulate their feelings in ways that go beyond normal speech: somehow, they even gained some mythical quality (which is quite appropriate with one of the characters being named "Odysseus").

Finally, the story was touching. It is quite the simple one: a man longs to be at least a memory, or the fragment of one, in the mind of his long-lost friend; then, they meet again, putting an end of decades of longing and confronting them to one ultimate truth: do you remember me, Oddie? And it's amazing to see how emotional the story manages to be, not despite its simplicity, but THANKS TO it.

Thanks for the game, Len, and congrats to all the team for the hardwork, it was a gorgeous one!!

(+2)

ohh... thank you for the kind words. i'm really proud of this little game, and seeing it come to life in art and voice never failed to surprise me... :")

i like how paulo turned into a poet, even if he wasn't one when he was alive. something something losing the weight of life or something. i can rarely write a character without poetry, and seeing a knight becoming one was kinda nice...

i'm also happy to know that the simplicity helped with the emotional impact. i'm confident in it, but i'm always happy to hear it. only a few words are necessary...

thank you on behalf of the team for the comment. they were really all amazing...