Gameplay
The indicator was a tricky part for us. We wanted to show which attribute (stats) was affected by your choice but was not sure the best way to go about that. I think in another iteration of the game we could make the attribute(money, heart, or sanity) shake when it is about to be affected. The player gets one point every time they make a decision that gives them a positive effect in one of the three attributes. I had an idea in my head on how scoring was going to work but I just did not implement it as good as I wanted to.
Aesthetics:
The Aesthetics is what my daughter and I were going for when we decided to join this JAM. She was recently accepted into the Summer Residency Program at CalArts and I wanted to challenge her in making a ton of art in a short amount of time. And it had to be good enough to really capture peoples' attention. -- I'm not the best programmer (tho I love it as my one of my favorite hobbies) so I wanted to make the code simple enough to be both fun and aesthetically pleasing. In the end, I feel very honored that you enjoyed the art.
Sound
This is the first time I did my own sound effects. I used so many things around the house to make all the sound effects in the game. I used Audacity to edit the sounds I made and it was actually really hard but I really enjoyed the process.
Thanks again for your thorough feedback and for taking the time to play our game!!! :)