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(+1)

Cool game! I didn't notice that the employees had a cost at first and was confused why I could only use two or three each day, but I restarted the game and read about the employee cost again and understood after that. But I think this is a really cool concept and great work for such a short time period! It reminds me of a stripped down Rollercoaster Tycoon/theme park management game.

(+1)

Thank you very much! Yes, we wanted to add a little “strategic” vibe to our game. The player has to optimize the choices of his employees if he wants to finish the level as quickly as possible and not waste money. Clearly, we need to work on making this clearer with a tutorial...
Yes, that's exactly the atmosphere we wanted to give to the player. We're glad you liked the concept.
We plan to release an improved version of our demo soon :D