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Wow thank you for all this feedback!

- Yep those hitboxes will be tweaked, and good idea

- The enemy jumping part was definitely a last-minute addition, and upon reflection it should've just been a regular bouncing object or an enemy that respawns after a certain amount of time.

- Yes this was a bug I never got to figuring out, still contemplating on the best way to go about it.

And wow you read my mind! My original and biggest inspiration was Celeste but I was also imagining myself going that direction. After a break from school, you best believe I'm continuing on this :]

coyote time and jump buffering, got it