Firstly great game with a cool mechanic but I would like to share my thoughts on some bugs and gameplay decisions you made during the project.
Firstly as stated in another comment: if you hit an enemy with great downwards velocity you phase trough them and die. I would suggest removing their damaging hitbox immidiately when you kill them.
secondly: in level 3 there is a part where you need to bounce on some enemies to get up, but when the enemies die you cannot continue, forcing you to kill yourself. I would suggest giving them unlimited HP or making an invincible second enemy type speciffically for platforming enemies.
and finally: if you get stuck in a block your downwards velocity keeps increasing, tbh this is rage enducing as the character plummets at 5 miles a second to their death.
I hope you continue developing and turn it into a full game. Maybe a metroidvania or something? For now im just gonna speedrun this alpha version (please add an end screen with a time I beg you as a speedrunner).
Also please add cyote time and jump buffering it would make the game way better.
Wow thank you for all this feedback!
- Yep those hitboxes will be tweaked, and good idea
- The enemy jumping part was definitely a last-minute addition, and upon reflection it should've just been a regular bouncing object or an enemy that respawns after a certain amount of time.
- Yes this was a bug I never got to figuring out, still contemplating on the best way to go about it.
And wow you read my mind! My original and biggest inspiration was Celeste but I was also imagining myself going that direction. After a break from school, you best believe I'm continuing on this :]
coyote time and jump buffering, got it