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(+4)

Very well produced game. 

The main mechanic wasn't fun for me, at all. There's no player agency, basically you roll and hope to get the correct symbol. It was wayyy too feast or famine. Either I get the correct roll, or I get nothing. 

Beside the game design issue, the game is very well made and impressive for a short gamejam. 

(1 edit) (+1)

Thanks for playing! We wanted to include character-specific abilities for handling dice that weren't able to be used, but we ran out of time to implement it. I'm glad you took the time to play it even though you didn't care for it!

(+1)

We genuinely appreciate feedback like this, so thank you! One thing to note, in addition to what Gamma has written, is that if the game was longer, you would really feel like you're starting to control the chaos/randomness by forging your dice however you want. As it was, we simply didn't have time to include more maps and such, as I had mistakenly made the map navigation much harder than it needed to be. Thank you for playing though even though you don't think it's for you - I fully understand, and if I didn't know I wanted to have it "eventual controlled chaos," I would be right there with you!