Cool game idea! It was definitely challenging switching characters, but I had fun nonetheless. Great entry!
gammagoat
Creator of
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Thanks for playing! I'll definitely fix that visual bug and the wizards shooting after being kicked once the review period is over. As for the scoring, each stage is scored individually (there are 3) but if you make it to the end you get a grand total. We definitely made the game a bit on the hard side 😅
I really enjoyed this strategic puzzle game! There's definitely a learning curve with all the icons in play all at once. If this were expanded, I think multiple levels, starting with a smaller map size and fewer icons to learn at once would be very beneficial. There are so many cool and interesting location effects and items, and I appreciated that the location effects made sense with the icons used! There were some really cool location combos in a couple of the plays that let me zoom across the map (subway to plane, for example), and I thought those interactions were incredibly useful and well-implemented. I didn't manage to win (yet) after 4 or 5 plays, but losing wasn't frustrating at all, and I felt compelled to try again immediately. That's a pillar of good design! Very solid entry, bravo!
Thank you for your detailed feedback! If we had another 3 days, we would've been able to implement ways to spend unmatchable dice differently. We wanted each character to have its own "dice tray ability" that would change how those dice were handled, whether it allowed healing, extra money, or converting 2 misses into a hit. Sadly we ran out of time for that, but we're gathering all this feedback because we might make a full game out of it! Thank you again!
The story was something we came up with just as a sort of way to pique interest, but I'm glad it worked well enough to think about what that goal might be! We only had time for one major section, so we didn't include any sort of actual story beats other that there's a boss that the playable characters are invested in defeating. Thank you so much for playing and for the feedback!
Thank you so much for the incredible feedback! We loved every bit of making this game! Lots of things slipped through the cracks during testing and development, and we had so many more ideas that we ran out of time to implement. One of those ideas was what we were referring to as "dice tray abilities," essentially things you could use the unconsumed dice for to help when you have incredibly bad RNG. I really wish we had been able to implement those, as we had so many ideas for them! We tried to have each enemy type correlate to the different symbols, but I ran out of time to properly balance it without drastically swinging the RNG even further. We definitely fell short on the UX a bit, and if we do continue this, we'll be focusing on the UX as a pillar of the design. Thank you again for playing!