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gammagoat

237
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A member registered Oct 07, 2020 · View creator page →

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Cool game idea! It was definitely challenging switching characters, but I had fun nonetheless. Great entry!

Thanks for playing

Thanks for playing! We've figured out what the kicking issue was...awaiting at the wrong time haha. We're gonna upload some fixes later this week. Glad you enjoyed it!

Glad you enjoyed it!

Thanks for playing! I'll definitely fix that visual bug and the wizards shooting after being kicked once the review period is over. As for the scoring, each stage is scored individually (there are 3)  but if you make it to the end you get a grand total. We definitely made the game a bit on the hard side 😅

Good catch on Scarborough Fair! We were looking to do a sort of hybrid bardic/metal music and Scarborough Fair is public domain, so we went with an arrangement of that. So glad you enjoyed it!

Thanks for playing! Our orc could've been a baker with all that cake!

Thanks for playing! I hadn't run into that issue in playtesting where the level ended early, but I'm looking into it!

Fun Balatro-like game! Nice and polished, game was very smooth. Well done!

Thanks!

I'm glad you enjoyed it! Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

That's a great idea, that would have really sold the old arcade feel! I tried to squash that kicking bug but ran out of time before I could get to it. I'm glad you enjoyed it!

Thanks for playing! I probably should have let the final screen stay on longer. It was very last minute haha.

Our team definitely has a thing for those retro arcade games, we completely agree! I wasn't able to get a testable build done in time for wider playtesting, I definitely struggled with the controller feel a bit. Glad you had fun!

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Thanks for playing! It's always a hard decision for level length, I wanted people to at least get a full taste of the game if they decided to quit after round 1. I was happy with the ~2 minute mark, but I agree it can definitely feel a bit long. Thank you again!

We actually wanted that too but couldn't design a tool tip that we liked. Thank you for playing!

I really enjoyed this strategic puzzle game! There's definitely a learning curve with all the icons in play all at once. If this were expanded, I think multiple levels, starting with a smaller map size and fewer icons to learn at once would be very beneficial. There are so many cool and interesting location effects and items, and I appreciated that the location effects made sense with the icons used! There were some really cool location combos in a couple of the plays that let me zoom across the map (subway to plane, for example), and I thought those interactions were incredibly useful and well-implemented. I didn't manage to win (yet) after 4 or 5 plays, but losing wasn't frustrating at all, and I felt compelled to try again immediately. That's a pillar of good design! Very solid entry, bravo!

Thank you for your detailed feedback! If we had another 3 days, we would've been able to implement ways to spend unmatchable dice differently. We wanted each character to have its own "dice tray ability" that would change how those dice were handled, whether it allowed healing, extra money, or converting 2 misses into a hit. Sadly we ran out of time for that, but we're gathering all this feedback because we might make a full game out of it! Thank you again!

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Thanks for playing! We wanted to include character-specific abilities for handling dice that weren't able to be used, but we ran out of time to implement it. I'm glad you took the time to play it even though you didn't care for it!

It was kind of challenging to understand how the tokens worked, but that's part of the puzzle I guess! Interesting take on the theme, the art looks really nice. Thanks for sharing!

Very simple but polished gameplay loop. Somehow smashing their little ore faces was satisfying haha. Well done!

Interesting little puzzle game! I was surprised to see so many color palette options! The core game mechanisms are fun and clever. Nicely done!

Very interesting dungeon crawling game. Took a minute to understand what I was doing, but I got it after 2 or 3 turns. It was put together very nicely. Congrats on completing your first GWJ game!

Very clever! My forgeries were hilariously awful! Fun music, cool idea, and great job for your first GWJ game!

Whacky and fun! This wasn't at all what I expected, but it was solid! Animations were hellish and awesome, and the music was very nice too. Nice job team!

Congrats on finishing your first jam game! Short and sweet, very cozy. Thanks for sharing!

The story was something we came up with just as a sort of way to pique interest, but I'm glad it worked well enough to think about what that goal might be! We only had time for one major section, so we didn't include any sort of actual story beats other that there's a boss that the playable characters are invested in defeating. Thank you so much for playing and for the feedback!

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Thank you so much for the incredible feedback! We loved every bit of making this game! Lots of things slipped through the cracks during testing and development, and we had so many more ideas that we ran out of time to implement. One of those ideas was what we were referring to as "dice tray abilities," essentially things you could use the unconsumed dice for to help when you have incredibly bad RNG. I really wish we had been able to implement those, as we had so many ideas for them! We tried to have each enemy type correlate to the different symbols, but I ran out of time to properly balance it without drastically swinging the RNG even further. We definitely fell short on the UX a bit, and if we do continue this, we'll be focusing on the UX as a pillar of the design. Thank you again for playing!

Thank you so much for your very detailed review! I'm glad you enjoyed it, and my team is ready to gather all this feedback and see how we can make this even bigger and better!

Thank you! We're considering the possibility of expanding it, so that feedback is incredibly valuable!

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Thanks for playing! We realized too late in the process that we should've added a bit more resolution in order to fit clearer information about how to play without making pages of text for how to play. Glad you were able to figure it out!

Thanks for playing! I wish we had a bit more time to make some more interactive and intuitive tutorials, but we crammed so much in there already!

Thank you for playing! Designing the weapons was so fun, I had 3 or 4 more in mind if I hadn't spent so much time working on the enemies!

Thanks for playing!

Fun game! The art is nicely done and everything ran mostly smooth on my end without any issues. Thanks for sharing!

Cool entry! The voices were hilarious but could've used a bit of pitch modulation to make them a little less samey. But it was great! Thank for sharing!

Hey, not bad for first time pixel art! Everything you drew was convincing, I didn't have to guess what anything was. Great entry! Thanks for sharing!