How do you manage these levels of polish in a game-jam?
Needless to say with that previous line, everything is very smooth, and there’s a lot of attention to detail. (Just things like, bowing seems to be a bespoke animation for each character, so when the king does it, you can still see the circle of the crown now pointing towards the audience…)
I actually like the easy mode a bit better (and not just because it’s easier and I can still play when I’m more tired), because it keeps building onto itself. (I may need to retry hard-mode though, as it could just be different ‘threads’ of plays that build onto themselves, not just a single one.)
You complimented me on my use of saved-data, but it seems I (or even just you) are not the only ones doing that this jam! (Which goes to show that the Playdate API is quite well designed I think.)
The only thing that was unclear at first is if the misses where per try or for the entire playthrough.
(I’d also have liked the use of the crank, if only as an extra ‘button’ to remember.)
Showtime!