Awesome and you're welcome!
Also, I would recommend trying a smaller project if you are struggling with scope. I know, I struggle with scope too, but there was a jam that taught me something : a small, 10 minute game's completeness is worth more than a 1 hour game of lost nonsense. With that said, your game is actually very marketable. The idea of a telephone operator in the endless halls during midnight has a lot to offer--what I would say you could do is take the whole telephone thing, and have the player running this place in a portal-like scenario.
Just one last thing : value performance greatly. If it runs at 60fps for you, there is a large chance that someone's machine will run at 15fps.
Anyway, congrats on this one!