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(+1)

Thanks for the time to make this game :)

The visuals remind me of earlier 3d games where thereā€™s a lot of things going on, I did appreciate it became apparent here.

Your controls choice made it a bit hard to play the game, W is usual a go forward, not up. I was repeatedly intending to move forward only to go up and mess any chance of taking power.

The collision checks are also a bit frustrating. In the beginning when you rush to the joined bolts and go out of it with only 100 points makes it feel not so good.

(+1)

Im so happy to read your comment, Thank you for playing and giving it a chance.
I am a big fan of early playstation games like crash bandicoot and spyro

Am sorry about the controls, i didnt plan for individuals to use "WASD" for player movement, although customary for most PC games. I will plan better for controls in future projects.

For the skill curve to increase over time i planned on the player rushing towards the sparks in order to get a time based collection advantage. This way the longer the player waits the more disbursed the power sparks will be. Essentially the longer one waits the more difficult it is to grab or collide with the collectable. But i can understand how it can also be frustrating when trying to get points.