Thank you for the kind comment.
Strange⚡Boltz
Creator of
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So glad to read you had fun with Spark Rush! The music genre I used is called breakcore, and its fast paced so i figured it may fit with the 60 second time limit urgency. You are absolutely on track with how to reach the highest score possible! I love the way you described controlling the character as feathering to a single direction. Thank you for the kind and helpful words ♡
Seriously such a great game! Charge Guardian reminds me of risk of rain how there are waves of enemies being summoned to battle. the robot was fun to control and i found fighting easy. But after a few waves the difficulty was too much. would have loved some power ups to assist in the fight. Thanks for making this.
Thank you very much for playing Spark Rush. I am new to making 3D games so this was a fun project to work on. I think adding mouse movement controls is a great idea. And adding gravity will make collecting the power sparks much more accessible. So happy to read your kind comment thanks for all the valuable feedback.
Hi !
Thanks for giving Spark Rush a try. it is recommended to use space bar right at the start of the level so you can move quickly to collect the power sparks before they expand outward. Hope this helps. Sound management options are a good idea to add, thanks for the suggestion. I enjoyed playing your game too, good job ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Thank you for playing ⚡Spark 🔋 Rush⚡ happy to read you think its cool.
Thank you, I am surprised at how well it runs because there are over 700 power sparks models being loaded plus a shader on them, so was glad i could get through the game on web. Unfortunately there is a bug on level three menu screen where it will Out Of Memory Error and crash occasionally. Was not sure how to fix it, so during export I messed with some of the compression settings and that seemed to help with the error.