This was a really nice concept and I had some fun with it. The music and sfx added so much to the vibe of the game!
Except for the time when I chose the boss gets to run away XD, could never catch the guy.
Making this sort of roguelike takes ages and for 9 days it is crazy as always haha.
I would have liked if the ammo indicator was also in the UI because I found myself waiting so long for it to recharge and couldn't see it as clearly. Would have liked to see it tuned more towards getting more choices, but the boss scaled very fast. Great work team!