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(1 edit) (+1)

nice game, short and sweet! I really appreciate the option to skip the lore at the start, it makes it easier to revisit the game. more games need a choice like that!

unfortunately, I wasn’t able to play with a controller because of two issues: 1) the Windows build is missing the pck file so I wasn’t able to run it, and 2) controller triggers (RT/LT) don’t work in web exports (known issue to be fixed in 4.3). however, the web version worked well with keyboard+mouse.

I amassed around 70 mushrooms before I realized I was supposed to break the gate, so I was able to face-tank the boss while spamming heal. I checked the lore and it does tell me to break the gate, but for some reason it didn’t occur to me before I randomly walked up and noticed the gate’s health bar. I think it’d be nice with some clearer in-game directions.

also, I found it a bit awkward that the upgrade menu appeared instantly as I attacked the last enemy, before I could even see them die. a short delay would make it less jarring.

nitpicks aside, this is an impressive first jam game, great work! and thanks for the shout-out in the credits, I didn’t expect that haha

(+1)

Thanks for all the feedback Kas! I didn’t know about the .pck file until now. I’ll get that updated if I can!

I tried to add a delay after the last kill, but it just ended up spawning mobs endlessly. I decided to throw it on the backburner for the polishing phase and didn’t get to it among other things like making a real boss (instead of a big enemy) and play-testing it more.

I’m glad you liked it! I hope to bring more fun mechanics and good design into my future games.